KEY LEARNINGS & NEXT STEPS
Multisensory Experiences
I loved designing for non-screen based interactions such as gestural input and haptic feedback. It presented new ways of utilizing our senses within our built environments.
I loved designing for non-screen based interactions such as gestural input and haptic feedback. It presented new ways of utilizing our senses within our built environments.
Speculative vs. Viable
Our original concepts leaned towards the speculative side. Fortunately, hearing directly from musicians helped us develop our concept’s viability while still exploring novel interactions.
Our original concepts leaned towards the speculative side. Fortunately, hearing directly from musicians helped us develop our concept’s viability while still exploring novel interactions.
Design the User Interface
We prioritized designing the tangible interface and unfortunately did not have time to develop the UI and brand within the short timeframe. We need to do this so we can better showcase how we might incorporate eye-tracking and asynchronous feedback.
We prioritized designing the tangible interface and unfortunately did not have time to develop the UI and brand within the short timeframe. We need to do this so we can better showcase how we might incorporate eye-tracking and asynchronous feedback.