Mark

Overview

COVID-19 has forced many to embrace the digital world as the primary source of entertainment, education, and communication.


Our task was to design and prototype a hybrid digital-physical adult learning service, with a focus on learning that happens outside of traditional university and college settings. Our team extended the user base to include family learning to address the spike in screen time during the pandemic, which has accelerated the need for families to come together and find ways to navigate safe, secure, and appropriate digital interactions.