Screen-based interactions make it difficult for people to communicate.

According to the PsychiatricTimes, flat screen interactions eliminate nonverbal cues such as body language and eye contact which then requires users to put in more cognitive and emotional effort to communicate. This is why we may experience “Zoom fatigue.” To address this problem space, our goals were to:
  • Research a remote collaboration context to understand existing problems and design opportunities
  • Design a multisensory experience that utilizes intermodality (e.g., input: touch, gesture, speech; output: visual, auditory, haptic feedback)